Everyone is waiting for superheroes to come in May. Here I attempt to create Ironman in Revit. I hope Tony Stark won’t mind. I had a chance to understand more about Stark Industries and this the Mark 7 Prototype.
It is basically composed of four parts: the head, the body, the arm and the leg. All are adaptive component families created with a whole bunch of loft with splines. No brain surgery, just a matter of patience.
Moving the Arm / Leg
Use a reference line to control the movement of the arm. Create a reference line with two points and then place a point on the line so that it is hosted by the line.
Use Normalized Curve Parameter to control the location of the hosted point on the host line. Place the arm at the hosted point.
However this doesn’t look right, the arm is not in the correct orientation. By setting the Rotation Angle of the hosted point to -90 degrees, the orientation of the arm can be made correct.
Make the two end points as Shape Handle points. Push the hosted point to the end of the reference line by setting the Normalized Curve Parameter to 1. Now the arm is pushed to upper point. By moving the lower Shape Handle point, the arm is rotated.
For placement of the right arm, the arm family needs to be mirrored. Use the Rotation Angle, Flipped and Mirrored check boxes of the hosted point to make the arm mirrored and oriented correctly.
Use the same principle to place and move the legs. As the arms and the legs are now hosted by reference lines with both ends as Shape Handle points, the arms and legs can be pushed out of the body and now I can dissect Ironman.
And even make a Vitruvian Ironman!